Author: Jon Kolko Type: #book
Reference: Kolko (2018). Exposing The Magic of Design: A Practitioner's Guide to the Methods and Theory of Synthesis
"Problem solving is ultimately a process of decision making" (i.e. I make a series of decisions in order to solve a problem).
Most design problems are ill-structured. They lack a set of predictable steps that lead to solving them. They require some very human techniques for solving: acting on an informed hunch, making a judgement, using incomplete information and breaking out of constraints.
We make sense of complexity better by doing things rather than consuming "predigested elements"
"We learn when we make meaning ourselves"
At the same time, the connections/associations we make are unique based on our past experiences. Two designers approaching a problem with the same process and methods can come up with very different solutions because of the different associations they have. Kolko argues that one should embrace all the past experiences & their role in this process instead of discarding them to be more "objective".
Framing plays an important role in design because it provides a set of constraints. When designers approach a problem that's framed in a certain way (e.g. the frame of "Ease of use: The user should neve encounter confusing things or technical jargon "), it narrows down all possible choices to a set of appropriate choices.
Kolko talks about "knowledge funnel" (first described by Roger Martin, 2009) – a process of thinking about ideas that goes from mystery, to heuristic, to algorithm to code. It's a divergent process at first (design synthesis happens when designers produce many diverse ideas to address the mystery, i.e. the problem + in the heuristic phase). Then process converges onto a single, universal idea that can make it into production ("the code").
On synthesis, research and innovation:
Reading notes from (in no particular order): Cagan – Inspired Anderson, Fast – Figure It Out Torres – Continuous Discovery Habits Ahrens…
Concept mapping is a design synthesis method, best used for: building an understanding of a domain thinking through and illustrating a…
Synthesis in design is the process of making sense of design-problem-related input (brief, research data etc.) that leads to ultimately…
Rachel Hinman offers a three step framework for Design synthesis after gathering lots of data from research: What we heard and saw Capture…
Humans have unique techniques to solve ill-structured problems. (see Ill-structured vs. well-structured problems ): Acting on an informed…
Problems are generally hierarchical. Solving a mundane problem (e.g. finding a specific email) is usually part of a larger problem (which is…
Being playful plays an important role during design synthesis. It allows people to think divergently, to come up with new ideas. As Jon…
Design research is about generating data that can unlock innovative ideas. Kolko talks about innovation as something that isn't just new but…
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