design-psychology

Referred in

Areas of interest

My areas of interest (on which I take notes here) currently are: Product design design psychology Product management Note-taking…

Availability heuristic

Tendency to overvalue or rely more on information that is easily available to us (e.g. easy to remember). In every day life, the example of…

Curse of knowledge

Cognitive bias where a person doesn't understand that others don't share the context, experience and knowledge that they have. It's apparent…

Goal-directed vs. stimulus-driven attention

Matt Lerner in "Finding language/market" fit describes two types of attention: One is goal-directed, top-down kind of attention. This is…

Information encoded in long-term memory are remembered for a very long time

People have a very good long-term memory. Once an information passes the previous bottelnecks of attention and working memory, and is…

Information is retrieved from memory by reactivating the neural pathways of the original experience

Retrieving information is essentialy "re-igniting the neural pathways that were active at the moment of the original experience." Because of…

Language-market fit

Language-market fit is a concept of matching how you talk about your product to how customers think about the problems they need to solve…

Mental models in design

Mental model is a representation of how something works based individual's existing knowledge and previous experience. It's really a set of…

Multitasking is often just monotasking with rapid switching

Due to the bottleneck of Working memory is subject to quick decay and displacement , what we call multitasking is often only monotasking…

People actively detect signal from noise

We actively determine if new information enters our working memory or is ignored based on how much signal it has: how much it's related and…

People prefer rounded objects

People subconsciously prefer objects with rounder shapes. In a study "Humans Prefer Curved Visual Objects by Moshe Bar and Maital Neta (200…

Prototype theory in product design

As we experience different instances of various UI controls over time, we form a prototype of each in our mind (based on size, shape, color…

Prototype theory

People don't form categories of things in their minds by storing a list of attributes that define the category (e.g. category "birds" would…

Recognition over recall

Design principle based on the fact that people are able to recognize things more easily than recall them from memory. This is likely because…

Thinking is mostly unconscious

We are not aware of most of our thought processes. Most of our thoughts are implicit. And because Associations between concepts is thinking…

Working memory is subject to quick decay and displacement

Working memory decays rapidly – we lose the information there in ~30sec unless we actively work to keep them available. This trait is an…


If you want to discuss this note, send me a message on Twitter.