My areas of interest (on which I take notes here) currently are: Product design design psychology Product management Note-taking…
Tags: product management product design Even though People tend to speak about problems in terms of solutions , users and customers aren…
Good design consists of many layers. It has to be valuable, useful, usable, findable, accessible, credible and desirable. But the most…
Concept mapping is a design synthesis method, best used for: building an understanding of a domain thinking through and illustrating a…
Cognitive bias where a person doesn't understand that others don't share the context, experience and knowledge that they have. It's apparent…
Design for emergence is a design paradigm that aims to address the long-tail user-need problem: while we can design for the most common…
Tags: product management product design Value is more important than usability or performance. If a product or feature doesn't bring…
There are four main risks that product teams have to deal with when building something: 1) Value risk: Will customers buy this and will…
People spend most of their time in other websites or apps than yours. They expect consistent behavior accross websites/apps for common…
Mental model diagrams are a way of visualising the internal representations people have about things (how they think and feel about…
The longer you spend building something without getting feedback from users, the bigger the risk that you won't be successful. MVP-approach…
Product teams should focus on producing outcomes instead of outputs. Outcome means achieving a business result. Output means releasing a…
People naturally think and talk in terms of solutions instead of the underlying problems. When you talk to users about their problems, they…
There's an overlap between what a product designer and a product manager does. They mostly meet at research. They define use cases together…
Your intuition about your users, their needs and how to solve problems for them, is only as good as your knowledge of them. If your user…
As we experience different instances of various UI controls over time, we form a prototype of each in our mind (based on size, shape, color…
Prototyping allows designers to do a number of things: quickly bring ideas to life align everyone around a solution Validate ideas with real…
Tendency to look only at something that succeeded ("survived") and forgetting to take failures into account. A common error in thinking…
Many designers today try to "dumb down" everything. We often try to make products immediately intuitive for everyone. That makes sense for…
Design paradigm that puts the user in the center of the design process by studying their needs and designing around them. Tags: design…
We can't know in advance what will work for customers and users. We can mitigate the value risk by doing research – we discover the problem…
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